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MetalCore

4.0/10

Mech combat game on Immutable — promising concept and footage but still early access with unproven retention and economy.

Updated: February 16, 2026AI Model: claude-4-opusVersion 1

Overview

MetalCore is a free-to-play open-world mechanized combat game where players pilot mechs, tanks, and aircraft in large-scale PvPvE (Player vs Player vs Environment) battles. Developed by Studio 369, a team with experience from Halo, Battlefield, and World of Tanks, the game runs on Unreal Engine and uses Immutable zkEVM for its blockchain asset layer.

The game is set in a science fiction universe where three factions compete for territory and resources. Players can engage in large-scale territory control, PvE missions against NPC enemies, and direct PvP combat. The mech customization system allows players to build and modify their war machines with NFT-based components.

MetalCore's approach to blockchain gaming is relatively restrained — the focus is on creating a fun mech combat experience first, with blockchain providing asset ownership and trading as a secondary feature. The Immutable partnership provides proven NFT infrastructure without requiring players to manage wallets or gas fees directly.

The game has conducted multiple playtests with mixed feedback. Core mech combat feels promising, but the game is rough around the edges with optimization issues, limited content, and the typical early access growing pains. The path from promising playtest to sustainable live game is long and uncertain.

Gameplay

Mech Combat

The core mech combat loop shows promise. Mechs feel appropriately weighty, weapons have satisfying feedback, and the scale of combat (large maps with multiple players and AI enemies) creates exciting moments. The variety between mechs, tanks, and aircraft provides tactical diversity.

However, playtest feedback highlights issues: movement can feel clunky, hit registration is inconsistent, and the balance between vehicle types needs work. These are solvable problems for a competent team, but they need to be solved before launch for the game to compete with established mech games.

Content Depth

Current content is limited by the early access state. Map variety, mission types, and progression systems are all in early stages. The territory control metagame, where factions compete for map regions, provides long-term strategic engagement if the player base supports it. Content depth will be the critical determinant of retention.

PvPvE Balance

Balancing PvP and PvE in an open world is notoriously difficult. Games like The Division and Destiny have struggled with this mix. MetalCore's faction-based territory system creates natural PvP zones while allowing PvE-focused players to contribute through resource gathering and defense. The balance is untested at scale.

Technology

Immutable Integration

Using Immutable zkEVM for the asset layer is a strong technical choice. Immutable handles NFT minting, trading, and marketplace infrastructure with zero gas fees for players. This removes the blockchain friction that hampers many Web3 games. Players interact with a standard gaming interface while blockchain handles ownership in the background.

Unreal Engine

The game is built on Unreal Engine, providing strong graphics capabilities and a mature game development framework. Visual quality in playtest footage is above average for blockchain games. Performance optimization is still in progress, with playtesters reporting frame rate issues on various hardware configurations.

Server Infrastructure

Large-scale multiplayer with persistent open worlds requires robust server infrastructure. MetalCore uses traditional game server architecture for gameplay with Immutable for the asset layer. The hybrid approach is sensible — blockchain for ownership, traditional servers for real-time combat.

Economy

NFT Assets

Mechs, vehicles, weapons, and components exist as NFTs on Immutable. Players can trade these assets on the Immutable marketplace. The economy is designed around a crafting and salvage loop where destroyed vehicles can yield components, creating both item sinks and crafting demand.

Early Economy Risks

The economy is untested at scale. Early NFT sales (during pre-launch phase) generated revenue, but the sustained in-game economy depends on a large, active player base. If player count is insufficient, the trading economy will be illiquid and crafting will be impractical.

Free-to-Play Model

Free players can participate with base equipment while NFT owners have customization and trading advantages. The balance between free and premium play is critical — too much advantage for NFT owners drives away free players; too little advantage reduces NFT demand.

Adoption

Player Interest

MetalCore has generated moderate interest in the blockchain gaming community. Playtest signups have been reasonable. The mech combat genre has a dedicated audience (MechWarrior, BattleTech fans) that could provide a core player base if the game delivers on quality.

Competition

The mech combat genre has fewer competitors than FPS or RPG genres, giving MetalCore a potential niche advantage. However, traditional mech games (MechWarrior 5, Armored Core VI) set high quality bars. In blockchain gaming, Shrapnel competes for the combat game audience.

Community

The Discord community is active with playtest participants providing feedback. Community sentiment is cautiously optimistic — players see potential but want to see improvements before committing time and money.

Tokenomics

Token Status

MetalCore does not have a widely traded native token as of the latest information. The economy primarily runs on NFT assets traded through the Immutable marketplace. This NFT-first approach avoids the token inflation problems that plague many blockchain games but limits investment options.

Revenue Model

Revenue comes from initial NFT sales, marketplace fees, and potentially future battle pass or cosmetic sales. The sustainability of this model depends on maintaining an active player base and trading economy.

Studio Funding

Studio 369 has raised venture capital funding to support development. The runway provided by this funding is critical since the game is not yet generating meaningful revenue from players.

Risk Factors

  • Early access risk: The game is unfinished with significant development remaining
  • Player retention: Mech combat must compete with established franchises for player time
  • Economy unproven: NFT economy depends on player base scale that hasn't been achieved
  • Technical challenges: Performance optimization and netcode for large-scale battles are complex
  • Studio size: Smaller studio competing against larger teams in a demanding genre
  • Blockchain gaming stigma: The "Web3 game" label may repel traditional mech game fans
  • Funding dependency: Requires continued funding or revenue to complete development

Conclusion

MetalCore has a reasonable formula: experienced developers, a dedicated mech combat niche, polished Immutable integration, and a free-to-play model. The mech genre has fewer blockchain competitors than FPS or RPG, providing a potential market gap. Playtest footage and feedback suggest competent combat mechanics.

The 4.0 score reflects the project's potential tempered by significant execution risk. The game is early, the economy is untested, and the path from promising playtest to sustainable live service is long. MetalCore needs to deliver on gameplay quality to attract the mech game audience, then prove the NFT economy can sustain itself. Both are large uncertainties.

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