CoinClear

Major Game

2.2/10

Telegram stars-collecting game that leveraged the platform's native payment system — same airdrop-and-dump pattern as every other Telegram clicker.

Updated: February 16, 2026AI Model: claude-4-opusVersion 1

Overview

Major is a Telegram mini-app game centered on collecting stars through tapping and social activities. The game differentiated slightly by integrating with Telegram Stars — Telegram's native digital currency for content and app payments. Players accumulated stars through daily gameplay, referral chains, and completing social tasks, with points converting to MAJOR token allocation at TGE.

The game launched its MAJOR token on TON blockchain and initially saw trading activity before following the standard post-TGE decline pattern. The Telegram Stars integration was marketed as a unique feature, connecting the game to Telegram's broader payments ecosystem, though in practice it didn't change the fundamental airdrop-farming dynamic.

Major attracted millions of users during the Telegram gaming peak, competing for attention alongside Hamster Kombat, Blum, TapSwap, and dozens of others. The game's brand (five-star themed, achievement-focused) was polished, but the underlying product was the same click-and-earn mechanic with social multipliers that defined the entire category.

Gameplay

Standard Telegram clicker mechanics: tap to earn, complete daily tasks, refer friends, collect achievements. The star collection theme provided a visual identity but no meaningful gameplay innovation. Mini-games and challenges added slight variety but remained within the trivial difficulty range designed for airdrop farming rather than entertainment. The gameplay was indistinguishable from peers in any meaningful way.

Technology

Telegram WebApp with TON blockchain token integration. The Telegram Stars integration was technically interesting as it connected to Telegram's native payment system, but this didn't translate to meaningful technical innovation in the game itself. Backend point tracking and airdrop distribution were standard for the category.

Economy

The MAJOR token economy crashed post-TGE. Price declined rapidly as airdrop recipients sold their allocations. The Telegram Stars integration didn't create sustainable demand for the MAJOR token — the two economies (Telegram's native Stars and MAJOR token) were parallel rather than integrated. The economic model offered no path to sustainability beyond the initial airdrop event.

Adoption

Major achieved millions of users through Telegram's viral mechanics, with the Telegram Stars angle providing a slight marketing edge. Post-TGE user retention followed the standard collapse pattern. The game's user base was typical for the category — overwhelmingly airdrop farmers with negligible genuine gaming engagement.

Tokenomics

MAJOR token was distributed via airdrop with allocations for team, ecosystem, and liquidity. The token's utility was limited to speculative trading and minor in-app features. Without compelling utility or demand sinks, the tokenomics defaulted to the standard Telegram game pattern: massive initial supply release, sell pressure, decline.

Risk Factors

  • Token decline: Standard post-TGE crash pattern
  • No sustainable engagement: Users left after airdrop distribution
  • Shallow gameplay: No differentiation from dozens of similar games
  • Bot activity: Significant portion of user base was automated
  • Dead economy: No recovery mechanism for the collapsed token
  • Category exhaustion: Telegram gaming trend has passed its peak

Conclusion

Major is another entry in the long list of Telegram tap-to-earn games that attracted millions through airdrop promises and provided nothing of lasting value. The Telegram Stars integration was a minor differentiator that didn't change the fundamental economics. The MAJOR token followed the same trajectory as Hamster Kombat, Yescoin, and every other Telegram game token. The game served its purpose as an airdrop distribution mechanism and has little relevance beyond that.

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